The S&V Interview

Sort By:  Post Date TitlePublish Date
Steve Guttenberg  |  May 30, 2013  |  1 comments
Grammy Award-winning producer Don Was has had a long and storied career producing records for some of rock ’n’ roll’s most famous acts from the early 1980s to the present. Today, he also holds the title of president of the respected jazz record label Blue Note Records. Home Theater’s Steve Guttenberg recently sat down with Was to get his take on the role of a record producer and what it was like to work with so many great artists.
Mike Mettler  |  May 28, 2013  |  0 comments

Steve Wynn was right there at the forefront when the alternative music scene exploded in the '80s. As a member of The Dream Syndicate, Wynn helped usher in the movement known as The Paisley Underground.

Chris Chiarella  |  Feb 14, 2013  |  1 comments
Spin a few of sound re-recording mixer Greg P. Russell’s movies on a proper 5.1 or 7.1 system, and you’ll soon realize that this guy loves home theater. Having worked on more than 200 movies, including every Michael Bay opus since The Rock (although he freely admits “Armageddon was over the top”), Russell has crafted some of the most thrilling soundtracks of our generation.
Jamie Sorcher  |  Nov 30, 2012  |  0 comments
At Home Theater, we’re all about the gear, but our systems would mean nothing without the memorable films we watch on them. Barry Sonnenfeld has had a hand in a good many of those. A 1978 alumnus of New York University Graduate Film School, Sonnenfeld broke into the biz as cinematographer for 1982’s Academy Award–nominated documentary In Our Water.
Timothy J. Seppala  |  Nov 20, 2012  |  0 comments

Sabotaging a gas pump and watching from inside a dumpster as a criminal walks up to it, takes a phone call, lights a cigarette and then explodes is one of Hitman: Absolution's (out today for PC, PS3, Xbox 360) simplest pleasures. Last week I talked to the game's director,18-year industry veteran Tore Blystad, about his latest project.

Timothy J. Seppala  |  Oct 23, 2012  |  0 comments

Hotline Miami (released today on Steam) is a dark and sordid 16-bit trip through 1989 South Florida and its seedy underbelly. It mixes a retro aesthetic with more violence than you're used to (think last year's cult hit Drive). It plays like earlier entries in the GTA series - but without the tedious driving between missions.

Timothy J. Seppala  |  Sep 18, 2012  |  0 comments

As great a game as the first Borderlands was, it didn't offer much in the way of story. Developer Gearbox Software realized this and brought in Anthony Burch (best known for the often inappropriately hilarious web series, "Hey Ash, Whatcha Playin'?") to write Borderlands 2. Burch was also a member of the video game press corp whose equally sharp analysis and humor made him a must-read in his time at Destructoid and other places around the Web.

Timothy J. Seppala  |  Sep 05, 2012  |  0 comments

Harmonix Music Systems redefined the peripheral-based rhythm genre with Rock Band in 2007. Five years, two numbered sequels and a few notable band-specific spin-offs later, their fans have a huge music library at their disposal. Thanks to smart thinking at the outset, almost all of the material from each successive game release has been playable within the Rock Band ecosystem (The Beatles Rock Band notwithstanding). There's somewhere in the neighborhood of three thousand songs in the Rock Band catalog if you count the community-authored tracks available on the Rock Band Network store.

The problem is, no one wants to buy peripheral-based games anymore. The novelty's over and isn't coming back anytime soon. Despite this, Harmonix has been keeping Rock Band fresh by releasing new songs and albums each week for players to download. This is great for hardcore fans, but not everyone wants to go through the hassle of getting the band back together because they want to play a few new tracks. That's where Rock Band Blitz comes in.

Timothy J. Seppala  |  Aug 28, 2012  |  0 comments

The dragons are back from the ocean's depths. Today marks the release of Guild Wars 2, the new massively multiplayer online role playing game (think World of Warcraft meets Star Wars: The Old Republic) from developer ArenaNet. S+V got a chance to chat with Guild Wars 2's audio director, James Ackley, who told us about the challenges and rewards of designing sound for an MMO.

Timothy J. Seppala  |  Jun 27, 2012  |  0 comments

Adding color to the Walking Dead universe was a gamble, but Telltale Games nailed it.

At E3 this year I had a chance to preview the latest episode in the series (out today for Xbox 360, PC, and PS3 Friday) and pick the brain of Telltale's Founder and Chief Technology Officer Kevin Bruner.

Timothy J. Seppala  |  May 30, 2012  |  0 comments

Last week, we told you about all the work that went into the refreshed soundtrack for Tony Hawk Pro Skater HD. S+V also talked with Robomodo president Josh Tsui about the whole range of challenges involved in recreating a classic game for a modern era.

Timothy J. Seppala  |  May 23, 2012  |  0 comments

Late last year during the Spike Video Game Awards a familiar image resurfaced: A lanky towhead skateboarding around a dingy warehouse. The problem was that - aside from the sound of trucks grinding on a railing - the video was silent. Today, the team at Robomodo - the developer behind Tony Hawk Pro Skater HD - breaks that silence. I took the opportunity to speak with the game's producers and audio designer to learn how much work goes into re-licensing a classic soundtrack, picking out new songs and what original track almost had the studio's president breaking out his wallet to buy the rights.

Steve Guttenberg  |  Apr 05, 2012  |  1 comments
Steven Wilson is best known as the founder, lead guitarist, singer, and songwriter of the progressive rock band Porcupine Tree, but he’s becoming the go-to man for remixing classic rock recordings into 5.1 surround for DVD and Blu-ray. His recent solo album, Grace for Drowning, proves he’s just as adept in creating new music that fully exploits the surround soundscape.
Timothy J. Seppala  |  Mar 01, 2012  |  0 comments

The Reapers are upon us. Mass Effect 3 is out next Tuesday, and with it Commander Shepard's story is coming to a close. I took the opportunity to chat with the series' audio lead, Rob Blake about his team's work in defining the Mass Effect franchise. Over the course of his career he's worked on everything from feature films to Spongebob Squarepants games, but counts his efforts at developer BioWare as the most challenging gigs he's encountered.

"What we do here dwarfs anything I've done before," he told me.

Mike Mettler  |  Nov 15, 2011  |  0 comments

“I’ve been thinking about doing this for a long time,” Steven Wilson told me backstage about an hour before his groundbreaking live quad show unfolded at the Performing Arts Center at Temple University in Philadelphia on Saturday, November 12.

Pages

X