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Geoffrey Morrison  |  Jan 17, 2013  |  0 comments

I really hate Aerosmith. No band causes me to change the radio faster than when I hear the first few notes of any Aerosmith song.

Unfortunately, of the many genres of music I enjoy, "classic rock" is one of the few you can find on the radio dial. And no matter where you go, it's universal: classic rock radio is horrible.

Why?

Geoffrey Morrison  |  May 04, 2012  |  1 comments

One of the most common requests I get by email, and in comments on reviews, is to share what picture settings I've used to achieve the best image.

To put it bluntly: no. This isn't because my settings are some big secret, it's because I honestly believe sharing them is a bad idea, and I'd be doing more harm than good.

And once I list the reasons why, you may even agree with me.

Brent Butterworth  |  Nov 23, 2011  |  0 comments

A few weeks ago I found myself mentioned in a rant by CNET's Steve Guttenberg. Steve thinks it's dumb for anyone but a product designer to measure the performance of audio gear. He mentioned me because I take the opposing view.

Lauren Dragan  |  Jul 15, 2016  |  1 comments
If you aren’t a Millennial, the appeal of Pokemon Go might elude you. Hordes of people meandering about, phones aloft, muttering “I swear there was a Pikuchu near here…” whilst trying to catch “pocket monsters” may seem silly to those of us accustomed to more passive forms of entertainment. Now, I’m not going to argue that you should download the app and start hurling red and white balls at imaginary creatures’ noggins. (Though, admittedly, it is oddly kinda fun.) What is worth doing is considering the popularity of the Pokemon Go phenomena and what it means for the future of gaming.
Lauren Dragan  |  Aug 22, 2014  |  0 comments
Rock stars, producers, and the audio elite have long been the target demographic for the custom in-ear monitor. Personalized, individually crafted, and generally prohibitively expensive, purchasing a set has often been out of reach for most audio hobbyists. But now two companies, Normal and OwnPhones are looking to cater to the custom-curious with affordable 3D printed in-ear headphones. Will the advent of of the printed earbud change in-ear headphones for good?

Lauren Dragan  |  Jul 09, 2016  |  1 comments
If your household has a furry family member, you know how hard it is to leave them home alone. Even if you have a caregiver stopping by, summer day-trips and weekends away can make you fret over how they’re doing. If you’ve ever wished you could just peek in and say hello, or maybe play a quick game of chase, you are going to love Petcube.
Brent Butterworth  |  Jul 13, 2011  |  0 comments

An audio reviewer hears two lines over and over: “That never happened with any of the other samples” and “We created this [fill in the blank] because the products that are out there now are inadequate.” I heard the second line last week in a ramshackle Van Nuys, California industrial space bordered by a security gate and half-filled with piles of decades-old test gear. Unlikely as the setting seemed, its tenant actually delivered on his claims.

Geoffrey Morrison  |  Feb 26, 2016  |  3 comments
*if you have a phone that works with it.

Samsung’s Gear VR is one of the most amazing devices I’ve ever reviewed. Wonderous. I’ve lost hours spinning in circles exploring the far reaches of the world and beyond. I can’t think of a better way to spend $100 on a product.

Here’s why.

Geoffrey Morrison  |  Aug 06, 2016  |  2 comments
Dan Harmon, the beautifully deranged mind behind Community and Rick and Morty (the best written show on TV, by far), has unleashed his mad genius on… live role playing games?

No, seriously, this show is a joy.

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