Jon M. Gibson

Jon M. Gibson  |  Apr 03, 2006
Sega (Xbox 360)
GameGraphics/Sound½
What's worse than dead puppies? Not a nuclear holocaust, silly - lighten up!
Jon M. Gibson  |  Feb 03, 2006
Sega (Xbox 360)
Game •••• Graphics/Sound ••••½
Click. Click.
Jon M. Gibson  |  Feb 03, 2006
Red Octane (PS2)
Game ••••½ Graphics/Sound ••½
Screw managers and producers - rock stars are born in living rooms.
Jon M. Gibson  |  Feb 03, 2006
Activision (Xbox 360)
Game •••½ Graphics/Sound •••
Clichés are best served raw - and Gun isn't exactly shy about stealin
Jon M. Gibson  |  Jan 14, 2006
EA Games (all consoles)
Game •••½ Graphics/Sound ••••
For James Bond, things are always a bit shaken - but that's the way he like
Jon M. Gibson  |  Jan 14, 2006
Ubisoft (Xbox)
Game •••• Graphics/Sound ••••½
It's the prototypical 1980s action farce: Retired soldier. Tropical paradise.
Jon M. Gibson  |  Jan 14, 2006
Aspyr (Xbox)
Game •••• Graphics/Sound •••½
There are two sides to every slaughter.
Jon M. Gibson  |  Jan 14, 2006
EA Big (all consoles)
Game •••• Graphics/Sound •••½
Like a stoner's homeroom daydream, the first 30 seconds of this fourth SS
Jon M. Gibson  |  Dec 14, 2005
Sony (PS2)
Game ••••½ Graphics/Sound ••••½
Your quest is deceptively simple: slay 16 colossi. But these creatures are so large, they're living levels.
Jon M. Gibson  |  Dec 14, 2005
Atari (PS2, Xbox)
Game ••••½ Graphics/Sound ••
This game is the kind of ugly that blisters your retinas.

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