Thanks for the cool report, Tom. It reminded me that I recently had another opportunity to demo and get an update on the latest developments in the progression of Multi-Dimensional Audio (MDA) at SRS Labs in Irvine. (Latest press release is linked below). I wrote about MDA in our August issue last year and here. Conceptually, instead of a movie being mixed in 5.1 or 7.1 or whatever, the mixing engineer works from the hundreds or thousands of of stem recordings assembled for the movie and simply places each sound in a three-dimensional space for any given moment in time. Metadata describing the sound's position and volume is generated by the system and stored. This in essence becomes the permanent mix, and once that data exists, it's as simple as pushing a button to get a 5.1, 7.1, or 23.1 channel discrete mix from the data. All of sudden, the movie gets "mixed" once, and the information is used to accommodate any sound system in place now or invented in the future. If the mixing engineer wants a sound above your head, the metadata describes that, and if the playback system can accommodate it, all you do is tell the renderer what kind of system you have and where the speakers are.
The demos of this have absolutely amazed me. At this point, they've got the software more or less working for the mixing and the rendering, and SRS is hoping some studio will come on board and mix a major film in MDA as proof of concept. If they can get the studios mixing in this new format, it'll encourage more of these "xtreme theater" chains, because every movie mixed in MDA can be readily adapted for more exciting, realisitic, discrete playback in these theaters without having to go back to the stems and start from scratch or upconvert from a 5.1 or 7.1 mix that has already sacrificed information containing critical cues that could be rendered more realistically on a bigger playback system. And who knows how this will affect what can be one with home systems? If you've got an 11-channel receiver, all of a sudden, you can actually have a discrete and three-dimensional 11.1 mix from all your software instead of some approximation of what Dolby or Audyssey thinks they ought to put into height or width channels...
SRS Labs Successfully Completes Development of Multi-Dimenisional Audio Specification 1.0.