I made a trek to the GameStop in Bellevue Square this weekend, and they had a demo station set up in the middle of the store. They were giving 10 minute demos to everyone, so I did have to wait a bit to try it. There was a demo PC (specs unknown) running the show, and it was preloaded with 3 different experiences...I tried two.
I strapped on the helmet and put on the headphones, then was handed the two controllers. The fit of the helmet was pretty good, especially given the complete lack of individual adjustment...although it was a little on the tight side. After adjusting the helmet slightly, I was presented with a good view...and a fairly wide field of vision...although it did block most of my peripheral vision. These was no light leaking through, either.
The image was sharp and in focus...there might have been a fingerprint or other smudge on the right lens though. While I could see a slight graininess to the image, it looked VERY good, and the "screen door effect" that some complain about was pretty minimal.
The tracking, both of the helmet itself and the controllers was FLAWLESS. I could look in any direction, at any speed, and not detect any lag or mistracking. NO ISSUES WHATSOEVER with motion sickness during my short, 10 minute demo!
Additionally, if I moved too close to the boundaries set up, I would see a grid overlaid onto my field of vision, showing me that I was about to walk into a wall. It felt natural once I got used to it.
Once the demo started, I was placed in a featureless white "room" with pictures of some of the experiences floating in mid air. I was instructed to "pick a color" using the thumbpad on the left stick...when I pressed it, a balloon would inflate in the color I selected...and I could "punch" it with my right hand. After a few of these, I was instructed to look at a console (which, by this time, was "behind" me). I pushed the button on the console and it started the demo proper.
The first demo took me underwater. I was standing on the deck of a sunken ship, with a barnacle encrusted railing separating me from the abyss below. I could hear the sounds of my SCUBA gear, and the bubbles it produced as I breathed. Small fish swam around me, and in the distance, a dark shadow approached. Eventually, the shadow resolved itself to be a large whale, which swam up right next to me and presented it's huge eye for a while, before rolling over and swimming away. This was a very passive demo...but it really blew me away. I WAS THERE! Underwater. Communing with WHALES! Awesome!
That demo then ended, and I started up a shooting demo. I reached behind my back with my left hand and pulled out a shield. With my right hand, I held a pistol, and was able to select between different methods of fire. The demo started and ball shaped "targets" appeared before me. I shot a few, then a new "wave" would appear, each one more intense than the last...with more "targets" (that shot back), and more aggression from them. They kept going behind my back when I wasn't looking to! I could crouch, block their shots with my shield, dodge, and fire back. It all felt VERY natural...almost ZERO learning curve here!
There was a 3rd demo available, one that lets you "paint" in 3D...but I didn't try that one. The two demos I DID try were more than enough to sell me on VR! This is the REAL DEAL, folks!
Now I just need to find a few thousand bucks to pay for it all! (The Vive is $799, but I need a new computer to go with it!)