Star Wars Battlefront Review: A Donut of Sound and Fury
Well…
There’s nothing wrong with SWB per se. In that there’s nothing broken (shocker) or that doesn’t work. There’s no one feature I can point to and say “see, this is what’s wrong.” No, the game works exactly as the designers made it.
Instead, there are a lot of little things that all add up for an experience that, after a short time, feels empty and, this pains me to say it, unfulfilling. It’s a donut.
At first though, damn it’s got flash. The maps are gorgeous. Iconic locations like Hoth, Tatooine, and Endor’s forest moon look incredible. Playing the game looks exactly like the trailer. DICE’s Frostbite engine never ceases to impress, not least for it’s beauty, but also ability to look good and run well on less-than-awesome PCs.
And the Walker Assault mode is easily the best aspect of the game and brilliantly done. They’re like walking bomb countdown timers, clicking away and adding tension to the action.
But despite being developed by DICE, SWB doesn’t feel like a Battlefield game. It feels and plays far more like a Call of Duty game. The action is fast and furious, and there’s little to no downtime. Stand still for more than a few seconds, and you’ll be killed.
Actually, you’re going to get killed a lot. Soldiers are not very resilient, a few shots are enough to take you out.
None of that is bad. Personally I prefer the slower pace and huge maps of Battlefield over the frenetic pace of CoD (I honed my chops on Counter-Strike and grew bored with it). But there’s nothing wrong with a solid action game.
This is where SWB starts to seem bland, after the sugar high. In modern Battlefield games there’s multiple classes (soldier, sniper, support, etc) and a bazillion weapon unlocks (probably too many) to allow you to customize and fine tune your playstyle.
That has all been extremely simplified. There are no classes, only a few dozen different weapons, and a few assorted powerups that sort of let you assume a different role in the game. It’s dumbed down, and I get that, I get they want this to appeal to a wide audience, but in so doing, it lacks the depth that makes Battlefield games something playable long term.
And then there’s the maps, or lack thereof. Some play modes have a few more, but generally there are only a handful of maps (Walker Assault, for example, has 4). Perhaps most disappointing, there are no space ship assault modes like Battlefront II.
And lastly, there’s no story mode, which certainly wasn’t expected (it’s DICE), but given how long it’s been since there’s been a good FPS Star Wars game, it would have been welcome.
Like I said, there’s no one thing wrong with SWB, just a lot of little disappointing things that add up. Will it get better with DLCs later on? Probably, and
So is Star Wars Battlefront a bad game? No. But it’s telling that after a few hours of playing it, I got bored and went back to Fallout 4. Dogmeat didn’t seem to miss me.
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